Workshop Machinima – Games as Tools
In the upcoming Machinima workshop, Mediamatic will mix together film making, 3D animation and game design. Machinima is a new form of film making based on computer games technology, initiated by independent filmmakers slash do-it-yourself game developers.
By treating the game’s point of view as a camera, the game space becomes the set, the game characters turn into film actors, and the gamer gets to be a director.
Machinima delivers traditional assets of big budget filmmaking (things like fancy vehicles, large fantastic sets, explosions and big-ass weaponry) in the hands of smaller budget artists and media makers.
Trainers & speakers
Participants will be guided through Machinima production process by Friedrich Kirschner, Daniel van Gils and Jonas Hielscher, 3 experts from the fields of gamedesign and 3D animation. Besides technical instructions on set design, character creation, re-camming and post production, we will focus on cinematic and artistic possibilites of shooting film in 3d engines.
Target group
This workshop is intended for filmmakers, animators, gamers and other media professionals, who are interested in each others art and game-based projects. Some experience with playing video games is helpful, but not essential.
More information
More information can be found on http://www.mediamatic.net/machinima.
Mail your questions to workshops@mediamatic.nl or call Klaas Kuitenbrouwer:
+31 20 6389901.
Official Website: http://www.mediamatic.net/artefact-11770-en.html
Added by Mediamatic on August 15, 2006