In this special presentation, animator and character set-up artist Geordie Martinez reveals how computer-animated characters are created from simple to complex geometry. As he takes you through the animation process, you’ll see how compelling personalities emerge from a basic cubic shape. Learn how animators use the computer to push and pull a mesh cube into a recognizable character, add joints and controls, and use these controls to place their character into a series of poses—then add finishing touches of light, shadow, and texture to complete the illusion of life. Afterward, enjoy entertaining examples of computer-animated shorts. A Q&A will follow.
Added by ExplOratorium SF on June 10, 2010