11 West 53 Street
New York City, New York 10019

Pixar: 20 Years of Animation
December 14, 2005?February 6, 2006

In keeping with the Museum?s long tradition of presenting animation, this is the most extensive gallery exhibition that MoMA has ever devoted to the genre. Featuring over 500 works of original art on loan for the first time from Pixar Animation Studios, the show includes paintings, concept art, sculptures, and an array of digital installations. These works reveal the intricate, hands-on processes behind Pixar?s computer-generated films?including Toy Story, A Bug?s Life, Toy Story 2, Monsters Inc., Finding Nemo, The Incredibles, Cars, and numerous shorts. The exhibition also includes a complete retrospective of Pixar films. Demonstrating the symbiotic relationship between traditional and digital media pioneered by the studio over its twenty-year history, Pixar: 20 Years of Animation is a tribute to the artists whose work has reinvented the genre.

The Yoshiko and Akio Morita Gallery features the world premiere of two media pieces that embody the intersection of art and science that distinguishes computer animation. Artscape, a widescreen projection created by artist/director Andrew Jimenez and sound designer Gary Rydstrom, invites viewers to experience, in the context of a digital installation, much of the handcrafted art shown elsewhere in the exhibition. Zoetrope is a dynamic installation, modeled on pre-cinema technology, which rotates character sculptures under a strobe light to simulate continuous motion.

http://moma.org/exhibitions/2005/pixar.html

Added by higa on December 23, 2005

Comments

Harvey Miller

Advances in inertial sensor integration -- through embedded solutions, embedded intelligence and integrated sensing -- are driving new motion-based products and applications (see figure). Two of these applications, Gaming and Healthcare, are merging to create submarkets for products and services in both industries. This talk will explore how one leading accelerometer company has expanded their offerings to include gaming content as part of a solutions approach to this growing market, and we will look at two healthcare companies, one big and one small, who are using motion and gaming technologies to offer healthcare solutions to customers and patients alike.

Interested 2