Overview
3ds Max advanced class will focus on learning advanced modeling techniques, advanced animation, mapping, and advanced lighting.
Course Outline
Note: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at his/her discretion, adjust the lesson plan to meet the needs of the class.
Low and High Poly modeling
• More Detailed Box Modeling techniques, Tips and Tricks
• Learn the Edge Copying technique
• Combine multiple modeling concepts to create photo-real models
• Learn to build anything from Airplanes to humans
• Learn the differences between Mesh, Patches, and Nurbs techniques
Material Techniques
• Unwrap any complex objects using Unwrap UVW and Texporter plugin
• Learn Game texturing Techniques
• Pelt Mapping
• Layer many maps using UVW map channels
• Using Alphas and images as Alphas
• Mix and Composite Mapping
• Material types in depth inclucing Multi-Sub Obect, Composite,
Matte/Shadow
• Raytraced Materials
• Render to Texture
Lighting
• Using Skylight
• Area Lights
• Radiosity
• Light Tracer
• Photometric Lights
• E-Light Plugin
• Tips on how to reduce time consuming renders with simple standard lights
Animation
• Learn Controllers in depth
• List Controllers and Limit Controllers
• Constraints – Attachment, Surface, Path, Position, Orientation, LookAt,
Link
• Parameter Collector
• Wire Parameters
• Sliders
• Inverse Kinematics
• IK Solvers
• Animation Modifiers
• Morphing
• Animation Materials and Effects
• Channel Locks and Inheritance
• Audio Synchronization
Effects
• Particles tips and tricks
• Particle Flow
• Envornmental effects
• Composition tips
• Glow and flares
• Dynamics with Reactor
Prerequisites
3ds Max Fundamentals Course
Contact: Cari Jones, Corporate Account Manager
Email: CariJ@fmctraining.com
Phone: 407-354-4866
Official Website: http://www.fmctraining.com/fmc.asp?v=Autodesk&g=3ds+Max&i=36
Added by Fmc-Orlando on November 1, 2011